Ghostbusters is a mix of strategy and action/adventure. You have to make decisions on how to equip your Ghostbusters franchise (using limited money), clean up the ghosts to earn more money (and get better kit) and finally, defeat the Stay Puft Marshmallow Man.
There certainly was plenty of potential for a reasonable strategy/action/adventure, but as nearly every movie tie-in is - it ended up being just a fraction of what it should have been - basically, Activision trying to use the marketing tie in to sell the game without having to go to the bother of making a game that was actually good.
If you did stick around for long enough to fight the Stay Puft marshmallow man, the screen to get there was nearly impossible to pass - a sudden death after doing all the work to get there. (Some details may be hazy; the game (mercifully?) is distribution denied so I can't really verify that this was truly the case).
Additionally, the game was expensive - £10, when most full price games of far higher quality were £5.99. Well worth missing. The Commodore 64 version did have as a saving grace a decent sound track, but it still had the same terrible game at its heart.
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